LUTE: a hypertextual mixed reality game engine
LUTE: a hypertextual mixed reality game engine
Hypertext and games research have long been intertwined; both as understanding games as a form of hypertext, and also through identifying ludic interactions and patterns in hypermedia. While this research often seeks to understand theoretical and structural connections, in this paper we seek to go beyond these to build an explicitly hypertextual game engine. We target Mixed Reality (MR) and locative games for our engine as media that have been previously identified as well-suited to sculptural hypertext, and demonstrate the value of hypertextual patterns and structures as part of a game creation toolkit. In this paper we present LUTE (LoGaCulture Unity Toolkit Engine), a technology framework built on top of the Unity 3D game engine for the creation of MR games and locative experiences. LUTE builds on the established state of the art in both MR games and Creativity Support Tools (CSTs) with a modular design that uses hypertextual structures to handle the flow of content nodes in the game, and a declarative order system to specify gameplay in those nodes.
Game Engine, Hypertext, Locative Games, Mixed Reality
137-145
Association for Computing Machinery
Brett, Jack
d751fb7d-9d04-4dfa-a0eb-3fe3645ca597
Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3
Millard, David E.
4f19bca5-80dc-4533-a101-89a5a0e3b372
Malinov, Yoan-Daniel
0210567e-9be8-4aca-96c2-c1543a952ea9
Rimington, Bob
49dec6ce-25d1-4268-b597-0c14b1d88e4a
15 September 2025
Brett, Jack
d751fb7d-9d04-4dfa-a0eb-3fe3645ca597
Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3
Millard, David E.
4f19bca5-80dc-4533-a101-89a5a0e3b372
Malinov, Yoan-Daniel
0210567e-9be8-4aca-96c2-c1543a952ea9
Rimington, Bob
49dec6ce-25d1-4268-b597-0c14b1d88e4a
Brett, Jack, Hargood, Charlie, Millard, David E., Malinov, Yoan-Daniel and Rimington, Bob
(2025)
LUTE: a hypertextual mixed reality game engine.
Zheng, Yong, Boratto, Ludovico, Hargood, Charlie and Lee, Dongwon
(eds.)
In HT '25: Proceedings of the 36th ACM Conference on Hypertext and Social Media.
Association for Computing Machinery.
.
(doi:10.1145/3720553.3746666).
Record type:
Conference or Workshop Item
(Paper)
Abstract
Hypertext and games research have long been intertwined; both as understanding games as a form of hypertext, and also through identifying ludic interactions and patterns in hypermedia. While this research often seeks to understand theoretical and structural connections, in this paper we seek to go beyond these to build an explicitly hypertextual game engine. We target Mixed Reality (MR) and locative games for our engine as media that have been previously identified as well-suited to sculptural hypertext, and demonstrate the value of hypertextual patterns and structures as part of a game creation toolkit. In this paper we present LUTE (LoGaCulture Unity Toolkit Engine), a technology framework built on top of the Unity 3D game engine for the creation of MR games and locative experiences. LUTE builds on the established state of the art in both MR games and Creativity Support Tools (CSTs) with a modular design that uses hypertextual structures to handle the flow of content nodes in the game, and a declarative order system to specify gameplay in those nodes.
This record has no associated files available for download.
More information
Published date: 15 September 2025
Venue - Dates:
ACM Hypertext 2025, , Chicago, United States, 2025-09-15 - 2025-09-18
Keywords:
Game Engine, Hypertext, Locative Games, Mixed Reality
Identifiers
Local EPrints ID: 506036
URI: http://eprints.soton.ac.uk/id/eprint/506036
PURE UUID: eda86eb7-a4fe-47c9-a945-24acbb908fb1
Catalogue record
Date deposited: 28 Oct 2025 17:33
Last modified: 29 Oct 2025 03:11
Export record
Altmetrics
Contributors
Author:
Jack Brett
Author:
Charlie Hargood
Author:
David E. Millard
Author:
Yoan-Daniel Malinov
Author:
Bob Rimington
Editor:
Yong Zheng
Editor:
Ludovico Boratto
Editor:
Charlie Hargood
Editor:
Dongwon Lee
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics