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Esports: a multidisciplinary research perspective and future research direction

Esports: a multidisciplinary research perspective and future research direction
Esports: a multidisciplinary research perspective and future research direction
Video gaming is poised to become the dominant form of modern entertainment, with esports emerging as a central pillar of this transformation. Experts predict that esports—defined as professional, tournament-level competitive gaming (Cunningham et al., 2018)—could one day rival traditional sports such as football in terms of player participation, audience size, and revenue generation (Scholz, 2019). With rapidly expanding audiences, institutional support, and cultural relevance, esports now rivals traditional sports in economic impact and societal presence. Yet, scholarly understanding of this phenomenon remains fragmented across disciplines, lacking a unified conceptual foundation. Cranmer et al. (2021) redefined esports and proposed the “Esports Matrix”, which categorises esports into four realms: traditional game experience, digitally enhanced sports, immersive reality sports, and sports digitalisation. Similarly, Jeong and Youk (2023) refined esports definitions and highlighted its shared elements with traditional sports, such as institutionalisation, industry involvement, and contingent problems. Addressing the conceptual fragmentation these studies highlight, this special issue of Internet Research presents multidisciplinary research on the governance, technological innovation, and consumer dynamics shaping the esports ecosystem. To integrate these diverse insights, we propose a Unified Multilayered Esports Framework (UMEF) that maps research across macro, meso, and micro levels and offers a roadmap for future inquiry.
eSports
1066-2243
Meng-Lewis, Yue
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Liu, Hongfei
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Chadwick, Simon
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L. Schmidt, Sascha
d2b1163a-128b-4c4c-9d26-7cce9f77099b
Meng-Lewis, Yue
b035529b-9f05-4aeb-a12a-2071d259d1af
Liu, Hongfei
7d65edcf-20c9-452a-83c2-8b545b12f68c
Chadwick, Simon
bf2d31eb-3067-472c-9867-598b82896325
L. Schmidt, Sascha
d2b1163a-128b-4c4c-9d26-7cce9f77099b

Meng-Lewis, Yue, Liu, Hongfei, Chadwick, Simon and L. Schmidt, Sascha (2025) Esports: a multidisciplinary research perspective and future research direction. Internet Research, 35 (5). (doi:10.1108/INTR-08-2025-1269).

Record type: Editorial

Abstract

Video gaming is poised to become the dominant form of modern entertainment, with esports emerging as a central pillar of this transformation. Experts predict that esports—defined as professional, tournament-level competitive gaming (Cunningham et al., 2018)—could one day rival traditional sports such as football in terms of player participation, audience size, and revenue generation (Scholz, 2019). With rapidly expanding audiences, institutional support, and cultural relevance, esports now rivals traditional sports in economic impact and societal presence. Yet, scholarly understanding of this phenomenon remains fragmented across disciplines, lacking a unified conceptual foundation. Cranmer et al. (2021) redefined esports and proposed the “Esports Matrix”, which categorises esports into four realms: traditional game experience, digitally enhanced sports, immersive reality sports, and sports digitalisation. Similarly, Jeong and Youk (2023) refined esports definitions and highlighted its shared elements with traditional sports, such as institutionalisation, industry involvement, and contingent problems. Addressing the conceptual fragmentation these studies highlight, this special issue of Internet Research presents multidisciplinary research on the governance, technological innovation, and consumer dynamics shaping the esports ecosystem. To integrate these diverse insights, we propose a Unified Multilayered Esports Framework (UMEF) that maps research across macro, meso, and micro levels and offers a roadmap for future inquiry.

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e-pub ahead of print date: 21 November 2025
Keywords: eSports

Identifiers

Local EPrints ID: 506980
URI: http://eprints.soton.ac.uk/id/eprint/506980
ISSN: 1066-2243
PURE UUID: 0430f6af-8678-4713-80b4-72f9b3f6ff25
ORCID for Hongfei Liu: ORCID iD orcid.org/0000-0001-8539-9054

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Date deposited: 24 Nov 2025 18:17
Last modified: 25 Nov 2025 03:04

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Contributors

Author: Yue Meng-Lewis
Author: Hongfei Liu ORCID iD
Author: Simon Chadwick
Author: Sascha L. Schmidt

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