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The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE

The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE
The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE

This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement in discussion, intellectual humility, perspective-taking, and conflict resolution. This exploratory research highlights the importance of modern user testing techniques in iteratively optimizing serious games and demonstrates the potential of RPGs as tools for creating engaging civic education experiences that foster deliberative outcomes.

Democratic innovations, gamification, methods, participatory budgeting, pedagogy, serious games
1550-5170
904-914
Spada, Paolo
aa830424-63f7-4baa-aecc-0bba595b8221
Meloni, Marco
1c99ba03-fb1d-4e73-bab9-1ed7596f9795
Ryan, Matt
f07cd3e8-f3d9-4681-9091-84c2df07cd54
Gomer, Richard
71c5969f-2da0-47ab-b2fb-a7e1d07836b1
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Spada, Paolo
aa830424-63f7-4baa-aecc-0bba595b8221
Meloni, Marco
1c99ba03-fb1d-4e73-bab9-1ed7596f9795
Ryan, Matt
f07cd3e8-f3d9-4681-9091-84c2df07cd54
Gomer, Richard
71c5969f-2da0-47ab-b2fb-a7e1d07836b1
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e

Spada, Paolo, Meloni, Marco, Ryan, Matt, Gomer, Richard and Wanick, Vanissa (2025) The impact of role-playing democratic innovation on civic education: The case of EMPAVILLE. Journal of Curriculum and Pedagogy, 22 (4), 904-914. (doi:10.1080/15505170.2025.2571539).

Record type: Letter

Abstract

This paper describes the evolution of the EMPAVILLE hybrid role-playing game simulation of Participatory Budgeting (PB), one of the most widely adopted democratic innovation, and examines its effects on participants based on classical performance indicators of deliberative practices. Using exit surveys and participant observation from 62 players across four game sessions the study explores how game design influences learning about PB, engagement in discussion, intellectual humility, perspective-taking, and conflict resolution. This exploratory research highlights the importance of modern user testing techniques in iteratively optimizing serious games and demonstrates the potential of RPGs as tools for creating engaging civic education experiences that foster deliberative outcomes.

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More information

Accepted/In Press date: 3 October 2025
Published date: 13 November 2025
Additional Information: Publisher Copyright: © 2025 Crown Copyright. Reproduced with the permission of the Controller of His Majesty’s Stationery Office and Politics and International Relation. Published with license by Taylor & Francis Group, LLC.
Keywords: Democratic innovations, gamification, methods, participatory budgeting, pedagogy, serious games

Identifiers

Local EPrints ID: 507318
URI: http://eprints.soton.ac.uk/id/eprint/507318
ISSN: 1550-5170
PURE UUID: 0d5f0e1e-f77b-4b25-88c1-65d1820e2f39
ORCID for Paolo Spada: ORCID iD orcid.org/0000-0002-7050-2079
ORCID for Marco Meloni: ORCID iD orcid.org/0000-0002-3180-009X
ORCID for Matt Ryan: ORCID iD orcid.org/0000-0002-8693-5063
ORCID for Richard Gomer: ORCID iD orcid.org/0000-0001-8866-3738
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

Catalogue record

Date deposited: 03 Dec 2025 17:43
Last modified: 11 Dec 2025 03:05

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Contributors

Author: Paolo Spada ORCID iD
Author: Marco Meloni ORCID iD
Author: Matt Ryan ORCID iD
Author: Richard Gomer ORCID iD
Author: Vanissa Wanick ORCID iD

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