Digital game elements, user experience and learning: A conceptual framework
Digital game elements, user experience and learning: A conceptual framework
The primary aim of this paper is to identify and theoretically validate the
relationships between core game design elements and mechanics, user motivation and engagement and consequently learning. Additionally, it tries to highlight the moderating role of player personality traits on learning outcomes and acceptance and suggest ways to incorporate them in the game design process. To that end, it outlines the role of narrative, aesthetics and core game mechanics in facilitating higher learning outcomes through intrinsic motivation and engagement. At the same time, it discusses how player goal orientation, openness to experience, conscientiousness, sensation seeking and need for cognition influence the translation of the gameplay experience into valuable learning outcomes and user acceptance of the technology.
2545-2567
Alexiou, Andreas
5324d725-2592-471e-97e6-1bdceca05112
Schippers, Michaéla C.
16e8d05b-072c-4a75-8567-a49ab049591f
17 November 2018
Alexiou, Andreas
5324d725-2592-471e-97e6-1bdceca05112
Schippers, Michaéla C.
16e8d05b-072c-4a75-8567-a49ab049591f
Alexiou, Andreas and Schippers, Michaéla C.
(2018)
Digital game elements, user experience and learning: A conceptual framework.
Education and Information Technologies, 23, .
(doi:10.1007/s10639-018-9730-6).
Abstract
The primary aim of this paper is to identify and theoretically validate the
relationships between core game design elements and mechanics, user motivation and engagement and consequently learning. Additionally, it tries to highlight the moderating role of player personality traits on learning outcomes and acceptance and suggest ways to incorporate them in the game design process. To that end, it outlines the role of narrative, aesthetics and core game mechanics in facilitating higher learning outcomes through intrinsic motivation and engagement. At the same time, it discusses how player goal orientation, openness to experience, conscientiousness, sensation seeking and need for cognition influence the translation of the gameplay experience into valuable learning outcomes and user acceptance of the technology.
Text
s10639-018-9730-6
- Version of Record
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e-pub ahead of print date: 26 April 2018
Published date: 17 November 2018
Identifiers
Local EPrints ID: 507361
URI: http://eprints.soton.ac.uk/id/eprint/507361
ISSN: 1360-2357
PURE UUID: 631bc42a-5f59-476a-8477-1702bc798bbe
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Date deposited: 05 Dec 2025 17:46
Last modified: 06 Dec 2025 03:13
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Author:
Andreas Alexiou
Author:
Michaéla C. Schippers
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