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Positive psychology and training applications: the role of emotions and psychological flow in serious games development

Positive psychology and training applications: the role of emotions and psychological flow in serious games development
Positive psychology and training applications: the role of emotions and psychological flow in serious games development
In this paper we will discuss how positive psychology can contribute to the design of digital games and in particular training applications like Serious Games. While digital games have been known for their ability to deeply immerse users, stimulate the senses and tap into a broad range of emotions, it has proven rather challenging to use them as a vehicle for pedagogy. Relevant research is still at its infancy and many of the mechanisms that foster knowledge creation and enhance learning need to be mapped out before scripted in the game. The theory of psychological flow and the role of positive emotions in broadening people’s thought-action repertoires bring some practical insights and pave the path for tackling some important design questions. Yet there are still major challenges and uncharted waters to be explored in order for the technology to deliver what has been promised.
1243-1247
Alexiou, Andreas
5324d725-2592-471e-97e6-1bdceca05112
Schippers, Michaela
e61da547-73b0-425d-b0c5-803bf28c4c65
Oshri, Ilan
430998ba-bda1-4373-9371-0a5202f81058
Alexiou, Andreas
5324d725-2592-471e-97e6-1bdceca05112
Schippers, Michaela
e61da547-73b0-425d-b0c5-803bf28c4c65
Oshri, Ilan
430998ba-bda1-4373-9371-0a5202f81058

Alexiou, Andreas, Schippers, Michaela and Oshri, Ilan (2012) Positive psychology and training applications: the role of emotions and psychological flow in serious games development. Psychology, 3 (12A), 1243-1247. (doi:10.4236/psych.2012.312A184).

Record type: Article

Abstract

In this paper we will discuss how positive psychology can contribute to the design of digital games and in particular training applications like Serious Games. While digital games have been known for their ability to deeply immerse users, stimulate the senses and tap into a broad range of emotions, it has proven rather challenging to use them as a vehicle for pedagogy. Relevant research is still at its infancy and many of the mechanisms that foster knowledge creation and enhance learning need to be mapped out before scripted in the game. The theory of psychological flow and the role of positive emotions in broadening people’s thought-action repertoires bring some practical insights and pave the path for tackling some important design questions. Yet there are still major challenges and uncharted waters to be explored in order for the technology to deliver what has been promised.

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More information

Published date: 31 December 2012

Identifiers

Local EPrints ID: 507393
URI: http://eprints.soton.ac.uk/id/eprint/507393
PURE UUID: e00deaab-5bc5-4bfd-a0d6-a4ffbfd2e718
ORCID for Andreas Alexiou: ORCID iD orcid.org/0000-0002-8425-0132

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Date deposited: 08 Dec 2025 17:52
Last modified: 09 Dec 2025 03:18

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Contributors

Author: Andreas Alexiou ORCID iD
Author: Michaela Schippers
Author: Ilan Oshri

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