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Narrative and aesthetics as antecedents of perceived learning in serious games

Narrative and aesthetics as antecedents of perceived learning in serious games
Narrative and aesthetics as antecedents of perceived learning in serious games
Purpose: this study uses a critically acclaimed digital game as an instructional tool to explore the role of emotional design elements on psychological flow and perceived learning.

Design/methodology/approach: the authors employ transportation theory to generate a set of antecedents of psychological flow and the theory of flow to connect the gaming experience to positive learning outcomes. The authors investigate the subjective learning experience of players with the use of a psychometric survey, and the authors employ structural equation modelling (SEM) to unearth the direct as well as the indirect effects amongst narrative, aesthetics, flow and learning outcomes.

Findings: the findings of this study demonstrate that narrative and aesthetics in serious games positively influence the perceived learning by facilitating a state of psychological flow.

Research limitations/implications: this study contributes to better understanding and theorizing the role of narrative and aesthetics on learning outcomes in the context of serious games.

Practical implications: the findings of this study bear valuable implications for the design of serious games as they highlight the importance of elements often disregarded as not directly related to the learning process and are typically absent from the design of serious games.

Originality/value: prior studies have identified aesthetics and narratives as design elements that contribute to the perceived enjoyment of a game; this study empirically investigates the role of narratives and aesthetics in enhancing perceived learning through psychological flow.
1758-5813
Alexiou, Andreas
5324d725-2592-471e-97e6-1bdceca05112
Schippers, Michaela C.
e61da547-73b0-425d-b0c5-803bf28c4c65
Oshri, Ilan
430998ba-bda1-4373-9371-0a5202f81058
Angelopoulos, Spyros
d9f89575-f412-4eff-80e6-633be007860b
Alexiou, Andreas
5324d725-2592-471e-97e6-1bdceca05112
Schippers, Michaela C.
e61da547-73b0-425d-b0c5-803bf28c4c65
Oshri, Ilan
430998ba-bda1-4373-9371-0a5202f81058
Angelopoulos, Spyros
d9f89575-f412-4eff-80e6-633be007860b

Alexiou, Andreas, Schippers, Michaela C., Oshri, Ilan and Angelopoulos, Spyros (2022) Narrative and aesthetics as antecedents of perceived learning in serious games. Information Technology & People, 35 (8). (doi:10.1108/ITP-08-2019-0435).

Record type: Article

Abstract

Purpose: this study uses a critically acclaimed digital game as an instructional tool to explore the role of emotional design elements on psychological flow and perceived learning.

Design/methodology/approach: the authors employ transportation theory to generate a set of antecedents of psychological flow and the theory of flow to connect the gaming experience to positive learning outcomes. The authors investigate the subjective learning experience of players with the use of a psychometric survey, and the authors employ structural equation modelling (SEM) to unearth the direct as well as the indirect effects amongst narrative, aesthetics, flow and learning outcomes.

Findings: the findings of this study demonstrate that narrative and aesthetics in serious games positively influence the perceived learning by facilitating a state of psychological flow.

Research limitations/implications: this study contributes to better understanding and theorizing the role of narrative and aesthetics on learning outcomes in the context of serious games.

Practical implications: the findings of this study bear valuable implications for the design of serious games as they highlight the importance of elements often disregarded as not directly related to the learning process and are typically absent from the design of serious games.

Originality/value: prior studies have identified aesthetics and narratives as design elements that contribute to the perceived enjoyment of a game; this study empirically investigates the role of narratives and aesthetics in enhancing perceived learning through psychological flow.

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More information

Accepted/In Press date: 24 September 2020
Published date: 19 December 2022

Identifiers

Local EPrints ID: 507412
URI: http://eprints.soton.ac.uk/id/eprint/507412
ISSN: 1758-5813
PURE UUID: 695f6543-6d6c-46c1-849e-93a24256faa3
ORCID for Andreas Alexiou: ORCID iD orcid.org/0000-0002-8425-0132

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Date deposited: 09 Dec 2025 17:35
Last modified: 10 Dec 2025 03:09

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Contributors

Author: Andreas Alexiou ORCID iD
Author: Michaela C. Schippers
Author: Ilan Oshri
Author: Spyros Angelopoulos

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