Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference
Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference
Background and Objectives
Visuospatial working memory (WM) tasks performed concurrently or after an experimental trauma (traumatic film viewing) have been shown to reduce subsequent intrusive memories (concurrent or retroactive interference, respectively). This effect is thought to arise because, during the time window of memory consolidation, the film memory is labile and vulnerable to interference by the WM task. However, it is not known whether tasks before an experimental trauma (i.e. proactive interference) would also be effective. Therefore, we tested if a visuospatial WM task given before a traumatic film reduced intrusions. Findings are relevant to the development of preventative strategies to reduce intrusive memories of trauma for groups who are routinely exposed to trauma (e.g. emergency services personnel) and for whom tasks prior to trauma exposure might be beneficial.
Methods
Participants were randomly assigned to 1 of 2 conditions. In the Tetris condition (n = 28), participants engaged in the computer game for 11 min immediately before viewing a 12-min traumatic film, whereas those in the Control condition (n = 28) had no task during this period. Intrusive memory frequency was assessed using an intrusion diary over 1-week and an Intrusion Provocation Task at 1-week follow-up. Recognition memory for the film was also assessed at 1-week.
Results
Compared to the Control condition, participants in the Tetris condition did not report statistically significant difference in intrusive memories of the trauma film on either measure. There was also no statistically significant difference in recognition memory scores between conditions.
Limitations
The study used an experimental trauma paradigm and findings may not be generalizable to a clinical population.
Conclusions
Compared to control, playing Tetris before viewing a trauma film did not lead to a statistically significant reduction in the frequency of later intrusive memories of the film. It is unlikely that proactive interference, at least with this task, effectively influences intrusive memory development. WM tasks administered during or after trauma stimuli, rather than proactively, may be a better focus for intrusive memory amelioration.
James, E.L.
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Lau-Zhu, A.
f2fa66ed-f6ee-4822-966b-d07ac2b435d1
Tickle, H.
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Horsch, A.
d9d4960f-dadf-4d64-bb16-6814916803a5
Holmes, E.A.
a6379ab3-b182-45f8-87c9-3e07e90fe469
22 September 2016
James, E.L.
9b88254e-d15d-4b8d-a321-b80f5a7692ac
Lau-Zhu, A.
f2fa66ed-f6ee-4822-966b-d07ac2b435d1
Tickle, H.
ca3eb40e-7cfc-4525-b0df-e92fe1429a45
Horsch, A.
d9d4960f-dadf-4d64-bb16-6814916803a5
Holmes, E.A.
a6379ab3-b182-45f8-87c9-3e07e90fe469
James, E.L., Lau-Zhu, A., Tickle, H., Horsch, A. and Holmes, E.A.
(2016)
Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference.
Journal of Behavior Therapy and Experimental Psychiatry, 53.
(doi:10.1016/j.jbtep.2015.11.004).
Abstract
Background and Objectives
Visuospatial working memory (WM) tasks performed concurrently or after an experimental trauma (traumatic film viewing) have been shown to reduce subsequent intrusive memories (concurrent or retroactive interference, respectively). This effect is thought to arise because, during the time window of memory consolidation, the film memory is labile and vulnerable to interference by the WM task. However, it is not known whether tasks before an experimental trauma (i.e. proactive interference) would also be effective. Therefore, we tested if a visuospatial WM task given before a traumatic film reduced intrusions. Findings are relevant to the development of preventative strategies to reduce intrusive memories of trauma for groups who are routinely exposed to trauma (e.g. emergency services personnel) and for whom tasks prior to trauma exposure might be beneficial.
Methods
Participants were randomly assigned to 1 of 2 conditions. In the Tetris condition (n = 28), participants engaged in the computer game for 11 min immediately before viewing a 12-min traumatic film, whereas those in the Control condition (n = 28) had no task during this period. Intrusive memory frequency was assessed using an intrusion diary over 1-week and an Intrusion Provocation Task at 1-week follow-up. Recognition memory for the film was also assessed at 1-week.
Results
Compared to the Control condition, participants in the Tetris condition did not report statistically significant difference in intrusive memories of the trauma film on either measure. There was also no statistically significant difference in recognition memory scores between conditions.
Limitations
The study used an experimental trauma paradigm and findings may not be generalizable to a clinical population.
Conclusions
Compared to control, playing Tetris before viewing a trauma film did not lead to a statistically significant reduction in the frequency of later intrusive memories of the film. It is unlikely that proactive interference, at least with this task, effectively influences intrusive memory development. WM tasks administered during or after trauma stimuli, rather than proactively, may be a better focus for intrusive memory amelioration.
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e-pub ahead of print date: 19 November 2015
Published date: 22 September 2016
Identifiers
Local EPrints ID: 507964
URI: http://eprints.soton.ac.uk/id/eprint/507964
ISSN: 0005-7916
PURE UUID: c4a52c42-9814-45fd-b24e-14fe5cae1752
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Date deposited: 08 Jan 2026 17:47
Last modified: 09 Jan 2026 03:08
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Contributors
Author:
E.L. James
Author:
A. Lau-Zhu
Author:
H. Tickle
Author:
A. Horsch
Author:
E.A. Holmes
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