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The theater stage as laboratory: review of real-time comedy LLM systems for live performance

The theater stage as laboratory: review of real-time comedy LLM systems for live performance
The theater stage as laboratory: review of real-time comedy LLM systems for live performance
In this position paper, we review the eclectic recent history of academic and artistic works involving computational systems for humor generation, and focus specifically on live performance. We make the case that AI comedy should be evaluated in live conditions, in front of audiences sharing either physical or online spaces, and under real-time constraints. We further suggest that improvised comedy is therefore the perfect substrate for deploying and assessing computational humor systems. Using examples of successful AI-infused shows, we demonstrate that live performance raises three sets of challenges for computational humor generation: 1) questions around robotic embodiment, anthropomorphism and competition between humans and machines, 2) questions around comedic timing and the nature of audience interaction, and 3) questions about the human interpretation of seemingly absurd AI-generated humor. We argue that these questions impact the choice of methodologies for evaluating computational humor, as any such method needs to work around the constraints of live audiences and performance spaces. These interrogations also highlight different types of collaborative relationship of human comedians towards AI tools.
arXiv
Mirowski, Piotr Wojciech
5fd03867-cdba-4ed8-a142-7642dea65301
Branch, Boyd
bbb7087d-b430-43a1-b17e-2dcc56644525
Mathewson, Kory Wallace
da3291df-ee44-4ee3-b6eb-30a88f5a9b3c
Mirowski, Piotr Wojciech
5fd03867-cdba-4ed8-a142-7642dea65301
Branch, Boyd
bbb7087d-b430-43a1-b17e-2dcc56644525
Mathewson, Kory Wallace
da3291df-ee44-4ee3-b6eb-30a88f5a9b3c

[Unknown type: UNSPECIFIED]

Record type: UNSPECIFIED

Abstract

In this position paper, we review the eclectic recent history of academic and artistic works involving computational systems for humor generation, and focus specifically on live performance. We make the case that AI comedy should be evaluated in live conditions, in front of audiences sharing either physical or online spaces, and under real-time constraints. We further suggest that improvised comedy is therefore the perfect substrate for deploying and assessing computational humor systems. Using examples of successful AI-infused shows, we demonstrate that live performance raises three sets of challenges for computational humor generation: 1) questions around robotic embodiment, anthropomorphism and competition between humans and machines, 2) questions around comedic timing and the nature of audience interaction, and 3) questions about the human interpretation of seemingly absurd AI-generated humor. We argue that these questions impact the choice of methodologies for evaluating computational humor, as any such method needs to work around the constraints of live audiences and performance spaces. These interrogations also highlight different types of collaborative relationship of human comedians towards AI tools.

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2501.08474v1 - Author's Original
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Published date: 14 January 2025

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Local EPrints ID: 509259
URI: http://eprints.soton.ac.uk/id/eprint/509259
PURE UUID: 7b648740-491c-417d-b82c-4d9b4c2d837f
ORCID for Boyd Branch: ORCID iD orcid.org/0000-0002-3166-4358

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Date deposited: 16 Feb 2026 17:53
Last modified: 17 Feb 2026 03:14

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Contributors

Author: Piotr Wojciech Mirowski
Author: Boyd Branch ORCID iD
Author: Kory Wallace Mathewson

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