Ethics of mixed reality entertainment
Ethics of mixed reality entertainment
Power dynamics, resources, urbanization, sociopolitical trends, cultural policies, audience diversity, digitization, and innovation deeply influence engagement in cultural production in Europe today. Cultural institutions increasingly adopt co-creation, cooperation, and collaboration to remain relevant, expanding their reach beyond traditional boundaries. Digital tools are critical in audience development, enhancing engagement and accessibility, and offering diverse perspectives. This workshop will explore the ethical implications of interactive locative entertainment, games, and social media within cultural heritage contexts. It aims to extend human-computer interaction (HCI) situational ethics to locative media and mixed reality gaming, addressing concerns such as physical trespass, cultural norms, and narrative integrity. Sponsored by the EU projects LogaCulture and BIG - Blockchain Innovation for Social Good, the workshop will foster discussions on ethical frameworks and innovative uses of emerging technologies. Participants will collaborate on developing ethical guidelines for mixed reality gaming and storytelling, with outcomes aimed at future iterations and broader dissemination in the cultural sector.
296–304
Nisi, Valentina
9aff8f8f-368a-469b-b05b-0c472eebd876
Nunes, Nuno
04206123-95b7-408c-895e-2dc10654615c
Hargood, Charlie
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Da Milano, Cristina
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Millard, David
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7 September 2024
Nisi, Valentina
9aff8f8f-368a-469b-b05b-0c472eebd876
Nunes, Nuno
04206123-95b7-408c-895e-2dc10654615c
Hargood, Charlie
9c24b7b0-ee48-41ba-9868-5b97b804f7d3
Da Milano, Cristina
5bcf33f8-41d9-4486-8d5f-81e770a38274
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Nisi, Valentina, Nunes, Nuno, Hargood, Charlie, Da Milano, Cristina and Millard, David
(2024)
Ethics of mixed reality entertainment.
Figueroa, P, Di Iorio, A, Guzman del Rio, D, Gonzalez Clua, E W and Cuevas Rodriguez, L
(eds.)
In Proceedings of Entertainment Computing – ICEC 2024.
vol. 15192,
.
(doi:10.1007/978-3-031-74353-5_23).
Record type:
Conference or Workshop Item
(Paper)
Abstract
Power dynamics, resources, urbanization, sociopolitical trends, cultural policies, audience diversity, digitization, and innovation deeply influence engagement in cultural production in Europe today. Cultural institutions increasingly adopt co-creation, cooperation, and collaboration to remain relevant, expanding their reach beyond traditional boundaries. Digital tools are critical in audience development, enhancing engagement and accessibility, and offering diverse perspectives. This workshop will explore the ethical implications of interactive locative entertainment, games, and social media within cultural heritage contexts. It aims to extend human-computer interaction (HCI) situational ethics to locative media and mixed reality gaming, addressing concerns such as physical trespass, cultural norms, and narrative integrity. Sponsored by the EU projects LogaCulture and BIG - Blockchain Innovation for Social Good, the workshop will foster discussions on ethical frameworks and innovative uses of emerging technologies. Participants will collaborate on developing ethical guidelines for mixed reality gaming and storytelling, with outcomes aimed at future iterations and broader dissemination in the cultural sector.
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More information
Published date: 7 September 2024
Identifiers
Local EPrints ID: 509612
URI: http://eprints.soton.ac.uk/id/eprint/509612
PURE UUID: bc5e4709-8347-4ccd-96f7-edd4d5ab9c8f
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Date deposited: 26 Feb 2026 17:46
Last modified: 27 Feb 2026 02:36
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Contributors
Author:
Valentina Nisi
Author:
Nuno Nunes
Author:
Charlie Hargood
Author:
Cristina Da Milano
Author:
David Millard
Editor:
P Figueroa
Editor:
A Di Iorio
Editor:
D Guzman del Rio
Editor:
E W Gonzalez Clua
Editor:
L Cuevas Rodriguez
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