The University of Southampton
University of Southampton Institutional Repository

Nostalgia in virtual reality

Nostalgia in virtual reality
Nostalgia in virtual reality
Nostalgia confers numerous psychological benefits (i.e., social connectedness, meaning in life, self-continuity, self-esteem, optimism, inspiration). The emotion is most commonly induced via the Event Reflection Task, a guided imagery technique that involves a writing assignment. Can Virtual Reality induce nostalgia as effectively as the Event Reflection Task? In three experiments (N = 691), we implemented a Virtual Reality nostalgia induction and compared its impact on psychological benefits to that of the Event Reflection Task. Specifically, participants either visited a nostalgic (vs. control) location in virtual reality or wrote about a nostalgic (vs. control) event from their lives, and then completed measures of benefits. The results indicated that Virtual Reality is an effective nostalgia induction technique on par with the Event Reflection Task. We discuss methodological and applied implications of the findings.
1046-1310
Fetterman, A.K.
5382fa92-6de5-4118-83d4-25a5e57a3f78
Evans, Nicholas D
3c532ae9-4e1c-4e13-adc5-c2f84919bef3
Reyes, Joseph
b88de423-47a8-4bef-ba08-65b0335d939a
Henderson, Perla
bf178040-d9ef-4c84-a9c6-d9c0c900f8ac
Wildschut, Tim
4452a61d-1649-4c4a-bb1d-154ec446ff81
Sedikides, Constantine
9d45e66d-75bb-44de-87d7-21fd553812c2
Fetterman, A.K.
5382fa92-6de5-4118-83d4-25a5e57a3f78
Evans, Nicholas D
3c532ae9-4e1c-4e13-adc5-c2f84919bef3
Reyes, Joseph
b88de423-47a8-4bef-ba08-65b0335d939a
Henderson, Perla
bf178040-d9ef-4c84-a9c6-d9c0c900f8ac
Wildschut, Tim
4452a61d-1649-4c4a-bb1d-154ec446ff81
Sedikides, Constantine
9d45e66d-75bb-44de-87d7-21fd553812c2

Fetterman, A.K., Evans, Nicholas D, Reyes, Joseph, Henderson, Perla, Wildschut, Tim and Sedikides, Constantine (2026) Nostalgia in virtual reality. Current Psychology. (doi:10.1007/s12144-026-09247-7).

Record type: Article

Abstract

Nostalgia confers numerous psychological benefits (i.e., social connectedness, meaning in life, self-continuity, self-esteem, optimism, inspiration). The emotion is most commonly induced via the Event Reflection Task, a guided imagery technique that involves a writing assignment. Can Virtual Reality induce nostalgia as effectively as the Event Reflection Task? In three experiments (N = 691), we implemented a Virtual Reality nostalgia induction and compared its impact on psychological benefits to that of the Event Reflection Task. Specifically, participants either visited a nostalgic (vs. control) location in virtual reality or wrote about a nostalgic (vs. control) event from their lives, and then completed measures of benefits. The results indicated that Virtual Reality is an effective nostalgia induction technique on par with the Event Reflection Task. We discuss methodological and applied implications of the findings.

Text
Fetterman et al. (in press) VR - Accepted Manuscript
Restricted to Repository staff only until 11 March 2027.
Request a copy
Text
Fetterman et al., 2016, Current Psychology - Version of Record
Restricted to Repository staff only
Request a copy

More information

Accepted/In Press date: 25 February 2026
e-pub ahead of print date: 11 March 2026

Identifiers

Local EPrints ID: 510451
URI: http://eprints.soton.ac.uk/id/eprint/510451
ISSN: 1046-1310
PURE UUID: 1fef5d30-390c-4d63-beb8-99f62a2898ac
ORCID for Tim Wildschut: ORCID iD orcid.org/0000-0002-6499-5487
ORCID for Constantine Sedikides: ORCID iD orcid.org/0000-0003-4036-889X

Catalogue record

Date deposited: 31 Mar 2026 17:05
Last modified: 01 Apr 2026 01:38

Export record

Altmetrics

Contributors

Author: A.K. Fetterman
Author: Nicholas D Evans
Author: Joseph Reyes
Author: Perla Henderson
Author: Tim Wildschut ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×