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Microsoft ESP: changing the game?

Takeda, Kenji and Kenny, James (2008) Microsoft ESP: changing the game? At Military Flight Simulation Conference: Present Capabilities and Future Potential. Where Do We Go From Here. 12 - 13 Nov 2008. 9 pp, pp. 1-9.

Record type: Conference or Workshop Item (Paper)


The development of commodity (PC) based computing hardware and software is having a significant impact on the training and simulation industry. A number of gaming platforms are already being used for military training applications, and having a positive impact. Microsoft ESP is a new simulation platform based on the popular Microsoft Flight Simulator series, and is fully supported for training and simulation applications. In this paper we describe how ESP bridges the gap between traditional and PC-based flight simulation solutions. Potential future directions and opportunities that ESP may enable will be explored in detail. The implications for standards and interoperability, and how this may be accelerated within the industry, will be addressed. Issues such as integration, validation and certification will be discussed. How this new simulation platform will affect business models in the industry is an open question, and the impact of, for example, long-tail economics will be assessed. The paper will conclude with thoughts on how ESP may be a key to reshaping the simulation industry in the future.

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Published date: November 2008
Venue - Dates: Military Flight Simulation Conference: Present Capabilities and Future Potential. Where Do We Go From Here, 2008-11-12 - 2008-11-13
Organisations: Aerodynamics & Flight Mechanics


Local EPrints ID: 64457
PURE UUID: 83265697-0c77-4cc5-829e-91a17c4f7065

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Date deposited: 24 Dec 2008
Last modified: 17 Jul 2017 14:13

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