From telephones to iPhones: Applying systems thinking to networked, interoperable products
From telephones to iPhones: Applying systems thinking to networked, interoperable products
An expanding array of consumer products have the facility to have things added in and plugged on, their firmware upgraded, and as yet un-thought of future capability supported. In short, more and more products can be connected to something and/or someone, and in doing so are slowly adapting to the current day state of modernity that is called ‘the information age’. Inevitably, this brings with it changes in the way that products should be thought about and designed. The purpose of this paper is to try and help product designers and Ergonomists to get a grip on all the complexity and non-linearity that the information age brings with it, and help make themselves and their increasingly networked and interoperable products at home in it. Our case study, Apple's new iPhone, serves as a pertinent example.
sociotechnical systems theory, product design, mobile phones
206-215
Walker, Guy H.
6439272c-58bb-4463-84d3-61357d91b2b6
Stanton, Neville A.
351a44ab-09a0-422a-a738-01df1fe0fadd
Jenkins, Daniel P.
b970d85d-651e-41a5-8a5f-fee336df848c
Salmon, Paul M.
8fcdacc0-31f9-4276-bd9e-8127db6c806e
March 2009
Walker, Guy H.
6439272c-58bb-4463-84d3-61357d91b2b6
Stanton, Neville A.
351a44ab-09a0-422a-a738-01df1fe0fadd
Jenkins, Daniel P.
b970d85d-651e-41a5-8a5f-fee336df848c
Salmon, Paul M.
8fcdacc0-31f9-4276-bd9e-8127db6c806e
Walker, Guy H., Stanton, Neville A., Jenkins, Daniel P. and Salmon, Paul M.
(2009)
From telephones to iPhones: Applying systems thinking to networked, interoperable products.
Applied Ergonomics, 40 (2), .
(doi:10.1016/j.apergo.2008.04.003).
Abstract
An expanding array of consumer products have the facility to have things added in and plugged on, their firmware upgraded, and as yet un-thought of future capability supported. In short, more and more products can be connected to something and/or someone, and in doing so are slowly adapting to the current day state of modernity that is called ‘the information age’. Inevitably, this brings with it changes in the way that products should be thought about and designed. The purpose of this paper is to try and help product designers and Ergonomists to get a grip on all the complexity and non-linearity that the information age brings with it, and help make themselves and their increasingly networked and interoperable products at home in it. Our case study, Apple's new iPhone, serves as a pertinent example.
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Published date: March 2009
Keywords:
sociotechnical systems theory, product design, mobile phones
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Local EPrints ID: 73977
URI: http://eprints.soton.ac.uk/id/eprint/73977
ISSN: 0003-6870
PURE UUID: 429089c4-b26b-4fc8-b693-7ad076e5dd5e
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Date deposited: 11 Mar 2010
Last modified: 14 Mar 2024 02:54
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Author:
Guy H. Walker
Author:
Daniel P. Jenkins
Author:
Paul M. Salmon
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