The University of Southampton
University of Southampton Institutional Repository

A framework for research and design of gesture-based human-computer interactions

A framework for research and design of gesture-based human-computer interactions
A framework for research and design of gesture-based human-computer interactions
Gestures have long been considered an interaction technique that can potentially deliver more natural, creative and intuitive methods for communicating with our computers. For over 40 years, gestures provided an alternative input mode to the keyboard and mouse interactions for most application domains, employing an array of technologies to control multitude of tasks. But how do we make sense of the expanse of this technique so that we may approach gestures from a theoretical perspective, and understand its role in human computer interactions? Existing research tends to focus on the technology, exploring novel methods for enabling gestures, and the tasks they can afford. However few researchers have approached the discipline with the intent of building a cohesive understanding of gestures and the relationships that exist between the different systems and interactions. In this work, we present a theoretical framework to support a systematic approach to researching and designing gesture-based interactions. We propose four categories —physical gestures, input devices, output technologies, and user goals —as the basis from which the framework extends. Each category is defined in terms of manipulatable parameters, and their affect on the user experience. Parameters can be tested using empirical experiments, and amended using qualitative methods. The framework is intended for use as a tool to guide research and design, and presents a structure for providing a theoretical understanding of gesture interactions. Our research began with a review and analysis of the gesture literature, preceded by a series of studies and experiments, which lead to the development of the theoretical framework. This thesis presents a detailed discussion of the qualitative and quantitative research that led to the development of framework, its structure and components, and examples of its application towards a theoretical approach to research an design of gestures for human computer interactions.
Gesture interactions, framework, ubiquitous computing, computer vision, enhancemen, critical parameters, ethnography
Karam, Maria
4de3a111-3462-4249-ab6d-be974ecaaabf
Karam, Maria
4de3a111-3462-4249-ab6d-be974ecaaabf

Karam, Maria (2006) A framework for research and design of gesture-based human-computer interactions. University of Southampton, ECS, Doctoral Thesis, 180pp.

Record type: Thesis (Doctoral)

Abstract

Gestures have long been considered an interaction technique that can potentially deliver more natural, creative and intuitive methods for communicating with our computers. For over 40 years, gestures provided an alternative input mode to the keyboard and mouse interactions for most application domains, employing an array of technologies to control multitude of tasks. But how do we make sense of the expanse of this technique so that we may approach gestures from a theoretical perspective, and understand its role in human computer interactions? Existing research tends to focus on the technology, exploring novel methods for enabling gestures, and the tasks they can afford. However few researchers have approached the discipline with the intent of building a cohesive understanding of gestures and the relationships that exist between the different systems and interactions. In this work, we present a theoretical framework to support a systematic approach to researching and designing gesture-based interactions. We propose four categories —physical gestures, input devices, output technologies, and user goals —as the basis from which the framework extends. Each category is defined in terms of manipulatable parameters, and their affect on the user experience. Parameters can be tested using empirical experiments, and amended using qualitative methods. The framework is intended for use as a tool to guide research and design, and presents a structure for providing a theoretical understanding of gesture interactions. Our research began with a review and analysis of the gesture literature, preceded by a series of studies and experiments, which lead to the development of the theoretical framework. This thesis presents a detailed discussion of the qualitative and quantitative research that led to the development of framework, its structure and components, and examples of its application towards a theoretical approach to research an design of gestures for human computer interactions.

Text
Thesis.pdf - Other
Download (5MB)

More information

Published date: October 2006
Keywords: Gesture interactions, framework, ubiquitous computing, computer vision, enhancemen, critical parameters, ethnography
Organisations: University of Southampton, Electronics & Computer Science

Identifiers

Local EPrints ID: 263149
URI: http://eprints.soton.ac.uk/id/eprint/263149
PURE UUID: e48c9d42-df68-4d87-8cd0-6c9aaa682779

Catalogue record

Date deposited: 02 Nov 2006
Last modified: 14 Mar 2024 07:26

Export record

Contributors

Author: Maria Karam

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×