Feedback in the Computer-based Sport Training
Feedback in the Computer-based Sport Training
With increasingly rapid development in Computer-based Sport Training (CBST), feedback plays an important role in both coaching and learning. A good CBST system includes not only good training strategy but also effective and appropriate feedback design. Little research has synthesized learning theories and instructional design with the design of feedback in CBST. The aim of this paper is to explore the design of effective and appropriate feedback in the motor skill domain via CBST, using a pedagogical approach. The key components of the design are learning transactions, competency, cybernetics, and behaviorism. This paper describes the theoretical framework and analysis requirements that guided the design of pedagogical feedback in the motor skill domain.
P Iskandar, Yulita Hanum
650b92b2-825e-4b59-82d8-c6657c948fd1
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
P Iskandar, Yulita Hanum
650b92b2-825e-4b59-82d8-c6657c948fd1
Gilbert, Lester
a593729a-9941-4b0a-bb10-1be61673b741
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
P Iskandar, Yulita Hanum, Gilbert, Lester and Wills, Gary
(2010)
Feedback in the Computer-based Sport Training.
Global Learn Asia Pacific 2010 - Global Conference on Learning and Technology, Penang, Malaysia.
17 - 20 May 2010.
(Submitted)
Record type:
Conference or Workshop Item
(Paper)
Abstract
With increasingly rapid development in Computer-based Sport Training (CBST), feedback plays an important role in both coaching and learning. A good CBST system includes not only good training strategy but also effective and appropriate feedback design. Little research has synthesized learning theories and instructional design with the design of feedback in CBST. The aim of this paper is to explore the design of effective and appropriate feedback in the motor skill domain via CBST, using a pedagogical approach. The key components of the design are learning transactions, competency, cybernetics, and behaviorism. This paper describes the theoretical framework and analysis requirements that guided the design of pedagogical feedback in the motor skill domain.
More information
Submitted date: May 2010
Additional Information:
Event Dates: May 17 - 20
Venue - Dates:
Global Learn Asia Pacific 2010 - Global Conference on Learning and Technology, Penang, Malaysia, 2010-05-17 - 2010-05-20
Organisations:
Electronic & Software Systems
Identifiers
Local EPrints ID: 268412
URI: http://eprints.soton.ac.uk/id/eprint/268412
PURE UUID: e7d857c2-2dfb-429e-9b10-6cf3b91ee3ae
Catalogue record
Date deposited: 26 Jan 2010 12:49
Last modified: 15 Mar 2024 02:51
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Contributors
Author:
Yulita Hanum P Iskandar
Author:
Lester Gilbert
Author:
Gary Wills
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