Cognitive architectures and virtual worlds: Integrating ACT-R with the XNA framework
Cognitive architectures and virtual worlds: Integrating ACT-R with the XNA framework
embodied cognition, situated cognition, extended cognition, virtual environments, cognitive architecture, ACT-R, cognitive modelling, game development, game engine
Smart, Paul R.
cd8a3dbf-d963-4009-80fb-76ecc93579df
Sycara, Katia
df200c43-d34d-4093-bb4e-493fea2d0732
Lebiere, Christian
2d376f4e-98ba-45dc-819d-aec8c5f69ca5
15 September 2014
Smart, Paul R.
cd8a3dbf-d963-4009-80fb-76ecc93579df
Sycara, Katia
df200c43-d34d-4093-bb4e-493fea2d0732
Lebiere, Christian
2d376f4e-98ba-45dc-819d-aec8c5f69ca5
Smart, Paul R., Sycara, Katia and Lebiere, Christian
(2014)
Cognitive architectures and virtual worlds: Integrating ACT-R with the XNA framework.
Annual Fall Meeting of the International Technology Alliance, Cardiff, United Kingdom.
15 Sep 2014.
2 pp
.
Record type:
Conference or Workshop Item
(Paper)
Text
ITAAFM XNAv2.pdf
- Other
Archive
ACT-R XNA Demo.zip
- Other
More information
Published date: 15 September 2014
Venue - Dates:
Annual Fall Meeting of the International Technology Alliance, Cardiff, United Kingdom, 2014-09-15 - 2014-09-15
Keywords:
embodied cognition, situated cognition, extended cognition, virtual environments, cognitive architecture, ACT-R, cognitive modelling, game development, game engine
Organisations:
Web & Internet Science
Identifiers
Local EPrints ID: 367236
URI: http://eprints.soton.ac.uk/id/eprint/367236
PURE UUID: 616fa3b6-4ccf-47bd-bddb-02ce118fa85f
Catalogue record
Date deposited: 24 Jul 2014 14:10
Last modified: 15 Mar 2024 03:15
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Contributors
Author:
Paul R. Smart
Author:
Katia Sycara
Author:
Christian Lebiere
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