Representing Roman statuary using computer generated images
Representing Roman statuary using computer generated images
This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.
Beale, Gareth
52eb370c-cad0-4e4c-99c4-9efa1b2c1197
November 2013
Beale, Gareth
52eb370c-cad0-4e4c-99c4-9efa1b2c1197
Earl, Graeme
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Revell, Louise
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Beale, Gareth
(2013)
Representing Roman statuary using computer generated images.
University of Southampton, Faculty of Humanities, Doctoral Thesis, 262pp.
Record type:
Thesis
(Doctoral)
Abstract
This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.
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GarethBeale_Ethesis.pdf
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Published date: November 2013
Organisations:
University of Southampton, Archaeology
Identifiers
Local EPrints ID: 375493
URI: http://eprints.soton.ac.uk/id/eprint/375493
PURE UUID: 1a5e4a37-75b2-4b25-98ef-33fc6928dac1
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Date deposited: 22 Jun 2015 13:28
Last modified: 14 Mar 2024 19:26
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Contributors
Author:
Gareth Beale
Thesis advisor:
Graeme Earl
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