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Representing Roman statuary using computer generated images

Representing Roman statuary using computer generated images
Representing Roman statuary using computer generated images
This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.
Beale, Gareth
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Beale, Gareth
52eb370c-cad0-4e4c-99c4-9efa1b2c1197
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Revell, Louise
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Beale, Gareth (2013) Representing Roman statuary using computer generated images. University of Southampton, Faculty of Humanities, Doctoral Thesis, 262pp.

Record type: Thesis (Doctoral)

Abstract

This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.

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More information

Published date: November 2013
Organisations: University of Southampton, Archaeology

Identifiers

Local EPrints ID: 375493
URI: https://eprints.soton.ac.uk/id/eprint/375493
PURE UUID: 1a5e4a37-75b2-4b25-98ef-33fc6928dac1
ORCID for Graeme Earl: ORCID iD orcid.org/0000-0001-9077-4605

Catalogue record

Date deposited: 22 Jun 2015 13:28
Last modified: 06 Jun 2018 12:59

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