GAM on! Six ways to explore social complexity by combining Games and Agent-Based Models
GAM on! Six ways to explore social complexity by combining Games and Agent-Based Models
GAM, combining Games and Agent-based Models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and output qualitative and quantitative data. Currently, there is no overview of GAM approaches. In a systematic literature review, we identified six research design types in empirical studies to date. The functional range of these design types is wide, with diverse application domains involving analogue, digital, and hybrid games. This makes GAM a highly versatile approach, appealing to researchers in both natural and social sciences, along with the gaming community itself. To consolidate the GAM field, we propose recording the design and implementation of studies that combine games and agent-based models by using a dedicated documentation scheme.
agent-based modelling, game, game design, research design, systematic literature review
541-555
Szczepanska, Timo
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Antosz, Patrycja
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Berndt, Jan Ole
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Borit, Melania
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Chattoe-Brown, Edmund
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Mehryar, Sara
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Meyer, Ruth
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Onggo, Bhakti Stephan
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Verhagen, Harko
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Szczepanska, Timo
31e1c51a-1603-4657-a30c-34b2c7d7f5ee
Antosz, Patrycja
1d776ef1-f017-43af-8770-10c9299797ad
Berndt, Jan Ole
9cc22cee-5b17-40a9-80f1-8d29d2e0c029
Borit, Melania
cae8711e-58b6-4d29-a2b4-8bdc7c981106
Chattoe-Brown, Edmund
7daa19c9-bbfc-4e82-bc23-2635f40b32aa
Mehryar, Sara
2480e477-ae6c-4ce1-a518-98f02e48ce39
Meyer, Ruth
c7a17c20-f4ef-45bf-84d5-311a0c34708b
Onggo, Bhakti Stephan
8e9a2ea5-140a-44c0-9c17-e9cf93662f80
Verhagen, Harko
b3c7d068-4884-4f34-9100-e5b5fea692df
Szczepanska, Timo, Antosz, Patrycja, Berndt, Jan Ole, Borit, Melania, Chattoe-Brown, Edmund, Mehryar, Sara, Meyer, Ruth, Onggo, Bhakti Stephan and Verhagen, Harko
(2022)
GAM on! Six ways to explore social complexity by combining Games and Agent-Based Models.
International Journal of Social Research Methodology, 25 (4), .
(doi:10.1080/13645579.2022.2050119).
Abstract
GAM, combining Games and Agent-based Models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and output qualitative and quantitative data. Currently, there is no overview of GAM approaches. In a systematic literature review, we identified six research design types in empirical studies to date. The functional range of these design types is wide, with diverse application domains involving analogue, digital, and hybrid games. This makes GAM a highly versatile approach, appealing to researchers in both natural and social sciences, along with the gaming community itself. To consolidate the GAM field, we propose recording the design and implementation of studies that combine games and agent-based models by using a dedicated documentation scheme.
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Accepted manuscript
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Accepted/In Press date: 12 November 2021
e-pub ahead of print date: 27 March 2022
Keywords:
agent-based modelling, game, game design, research design, systematic literature review
Identifiers
Local EPrints ID: 454070
URI: http://eprints.soton.ac.uk/id/eprint/454070
ISSN: 1364-5579
PURE UUID: b6f28204-2988-4479-9abc-5aa75ad06041
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Date deposited: 22 Jan 2025 17:44
Last modified: 23 Jan 2025 02:58
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Contributors
Author:
Timo Szczepanska
Author:
Patrycja Antosz
Author:
Jan Ole Berndt
Author:
Melania Borit
Author:
Edmund Chattoe-Brown
Author:
Sara Mehryar
Author:
Ruth Meyer
Author:
Harko Verhagen
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