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Using video games to improve the sexual health of young people aged 15-25 years: A rapid review

Using video games to improve the sexual health of young people aged 15-25 years: A rapid review
Using video games to improve the sexual health of young people aged 15-25 years: A rapid review
Background: Sexually transmitted infections and unintended pregnancies among young people remain a public health concern in many countries. To date, interventions to address these concerns have had limited success. The use of serious games as educational tools is increasingly used in health and public professional education. Although acknowledged as having great potential, fewer studies have evaluated the use of serious games in sexual health education among young people and to date, there have been no published reviews of these studies.
Objective: The aim was to assess the effects of video game-based sexual health interventions for risky sexual behavior in young people aged 15-25 years.
Methods: A rapid review of randomized controlled trials (RCTs) and quasi-RCT trials. The search included these bibliographic databases: Cochrane Central Register of Controlled Trials; Embase; Medline; PsycINFO; Scopus. Two reviewers independently screened 50 percent of the articles retrieved at the full-text screening phase.
Results: From a total of 459 citations identified, after removing duplicates, 327 articles were deemed eligible for title/abstract screening. Seventy full-texts were screened, leaving 10 articles (evaluating 11 different games) included in the review. The findings highlighted the considerable diversity in video game-based interventions and in the sexual health outcomes assessed. While there were some promising findings in outcome studies using game-based interventions, results across studies were mixed.
Conclusions: Although game interventions for sexual health have been in existence for almost three decades, there have been relatively few studies evaluating them and the results of previous outcome studies have been mixed. Moreover, there is little clarity about which specific elements of a game facilitate positive outcomes. We provide some recommendations for future researchers developing video game-based interventions to improve sexual health in young people.
Keywords: Sex education, serious games, sexually transmitted infections, rapid review
Franco Vega, Ignacio
fde4c3b9-b3be-4649-964d-20718fe6580a
Eleftheriou, Anastasia
9cfa9aa1-adb1-4cf4-b624-f2d2a6fa3d86
Graham, Cynthia
ac400331-f231-4449-a69b-ec9a477224c8
Franco Vega, Ignacio
fde4c3b9-b3be-4649-964d-20718fe6580a
Eleftheriou, Anastasia
9cfa9aa1-adb1-4cf4-b624-f2d2a6fa3d86
Graham, Cynthia
ac400331-f231-4449-a69b-ec9a477224c8

Franco Vega, Ignacio, Eleftheriou, Anastasia and Graham, Cynthia (2022) Using video games to improve the sexual health of young people aged 15-25 years: A rapid review. JMIR Serious Games. (In Press)

Record type: Article

Abstract

Background: Sexually transmitted infections and unintended pregnancies among young people remain a public health concern in many countries. To date, interventions to address these concerns have had limited success. The use of serious games as educational tools is increasingly used in health and public professional education. Although acknowledged as having great potential, fewer studies have evaluated the use of serious games in sexual health education among young people and to date, there have been no published reviews of these studies.
Objective: The aim was to assess the effects of video game-based sexual health interventions for risky sexual behavior in young people aged 15-25 years.
Methods: A rapid review of randomized controlled trials (RCTs) and quasi-RCT trials. The search included these bibliographic databases: Cochrane Central Register of Controlled Trials; Embase; Medline; PsycINFO; Scopus. Two reviewers independently screened 50 percent of the articles retrieved at the full-text screening phase.
Results: From a total of 459 citations identified, after removing duplicates, 327 articles were deemed eligible for title/abstract screening. Seventy full-texts were screened, leaving 10 articles (evaluating 11 different games) included in the review. The findings highlighted the considerable diversity in video game-based interventions and in the sexual health outcomes assessed. While there were some promising findings in outcome studies using game-based interventions, results across studies were mixed.
Conclusions: Although game interventions for sexual health have been in existence for almost three decades, there have been relatively few studies evaluating them and the results of previous outcome studies have been mixed. Moreover, there is little clarity about which specific elements of a game facilitate positive outcomes. We provide some recommendations for future researchers developing video game-based interventions to improve sexual health in young people.
Keywords: Sex education, serious games, sexually transmitted infections, rapid review

Text
Final Accepted JMIR Serious Games paper Franco Vega et al.
Available under License Creative Commons Attribution.
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Accepted/In Press date: 7 April 2022

Identifiers

Local EPrints ID: 456877
URI: http://eprints.soton.ac.uk/id/eprint/456877
PURE UUID: fdc51ac5-f552-41e4-bbe0-2d52b5c887c8
ORCID for Cynthia Graham: ORCID iD orcid.org/0000-0002-7884-599X

Catalogue record

Date deposited: 13 May 2022 16:43
Last modified: 17 Mar 2024 03:27

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Contributors

Author: Ignacio Franco Vega
Author: Anastasia Eleftheriou
Author: Cynthia Graham ORCID iD

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