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Archaeo-mented reality: a study of the use of augmented reality as a tool for archaeological interpretation

Archaeo-mented reality: a study of the use of augmented reality as a tool for archaeological interpretation
Archaeo-mented reality: a study of the use of augmented reality as a tool for archaeological interpretation
By understanding the effects that augmented reality could have on the archaeological process, archaeologists can have a better understanding on where the technology can best be applied to the field. There have been a few recent advancements with AR as an archaeological tool but unfortunately that is where the information ends, the impact of these advancements has not been assessed. By taking an archaeological standard tool, the boat plan, and enhancing it with Augmented Reality capabilities some of the inherent downsides of the boat plan can be addressed as well as adding a new dimension of data within the same paper space. By doing this we can link multiple forms of meta-data directly to the object in question.

The goal of this study is to investigate the impact that augmented reality has on the typical use of a boat plan. This will be done by using multiple groups in a controlled environment with different tools allotted to each group to complete a series of tasks and questions that represent the typical usage of a boat plan. By monitoring the groups and deriving relationships from the interactions we can begin to investigate the impact augmented reality will have on the archaeological process.
University of Southampton
Rowe, Trevor
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Rowe, Trevor
984128e3-d056-47d7-ac37-a5daa0159ba4
Marshall, Yvonne
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Whitewright, Julian
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Rowe, Trevor (2020) Archaeo-mented reality: a study of the use of augmented reality as a tool for archaeological interpretation. University of Southampton, Doctoral Thesis, 185pp.

Record type: Thesis (Doctoral)

Abstract

By understanding the effects that augmented reality could have on the archaeological process, archaeologists can have a better understanding on where the technology can best be applied to the field. There have been a few recent advancements with AR as an archaeological tool but unfortunately that is where the information ends, the impact of these advancements has not been assessed. By taking an archaeological standard tool, the boat plan, and enhancing it with Augmented Reality capabilities some of the inherent downsides of the boat plan can be addressed as well as adding a new dimension of data within the same paper space. By doing this we can link multiple forms of meta-data directly to the object in question.

The goal of this study is to investigate the impact that augmented reality has on the typical use of a boat plan. This will be done by using multiple groups in a controlled environment with different tools allotted to each group to complete a series of tasks and questions that represent the typical usage of a boat plan. By monitoring the groups and deriving relationships from the interactions we can begin to investigate the impact augmented reality will have on the archaeological process.

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Published date: 2020

Identifiers

Local EPrints ID: 456990
URI: http://eprints.soton.ac.uk/id/eprint/456990
PURE UUID: b8424150-b3c9-4319-9d45-1b07402bdb74

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Date deposited: 19 May 2022 16:33
Last modified: 16 Mar 2024 17:38

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Contributors

Author: Trevor Rowe
Thesis advisor: Yvonne Marshall
Thesis advisor: Julian Whitewright

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