Studies of realism and naturalness in a multimodal conversational interface
Studies of realism and naturalness in a multimodal conversational interface
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently required. In this thesis, we consider the issues of realism, naturalness, types of interaction, gestures and emotional expression in virtual 'talking head' characters. This thesis presents findings relevant to the design of anthropomorphic interfaces and issues pertaining to the field of anthropomorphic interfaces are discussed. Experimental results on the on levels of interaction, levels of abstraction, gestures and emotions are presented. The applications to study these areas were a web browsing assistant, a storytelling agent, a lecturer agent and a football commentator agent. We are able to ascertain that partial interaction is a valid method for evaluating user's assumptions of on-screen characters, this finding is used extensively in this thesis to design the experiments and greatly facilitates future research. Our conclusions and Gndings provide a solid basis for researchers wanting to carry out further research on these area or developers designing anthropomorphic interfaces.
University of Southampton
Power, Guillermo
f51be199-d2a0-460b-99d0-34138ed21d1d
2003
Power, Guillermo
f51be199-d2a0-460b-99d0-34138ed21d1d
Power, Guillermo
(2003)
Studies of realism and naturalness in a multimodal conversational interface.
University of Southampton, Doctoral Thesis.
Record type:
Thesis
(Doctoral)
Abstract
As computing becomes ever more pervasive in everyday life, new interface metaphors are urgently required. In this thesis, we consider the issues of realism, naturalness, types of interaction, gestures and emotional expression in virtual 'talking head' characters. This thesis presents findings relevant to the design of anthropomorphic interfaces and issues pertaining to the field of anthropomorphic interfaces are discussed. Experimental results on the on levels of interaction, levels of abstraction, gestures and emotions are presented. The applications to study these areas were a web browsing assistant, a storytelling agent, a lecturer agent and a football commentator agent. We are able to ascertain that partial interaction is a valid method for evaluating user's assumptions of on-screen characters, this finding is used extensively in this thesis to design the experiments and greatly facilitates future research. Our conclusions and Gndings provide a solid basis for researchers wanting to carry out further research on these area or developers designing anthropomorphic interfaces.
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Published date: 2003
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Local EPrints ID: 465553
URI: http://eprints.soton.ac.uk/id/eprint/465553
PURE UUID: f8225f37-bddf-4b82-a935-00518e70b47b
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Date deposited: 05 Jul 2022 01:44
Last modified: 16 Mar 2024 20:15
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Author:
Guillermo Power
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