Nostalgia enhances route learning in a virtual environment
Nostalgia enhances route learning in a virtual environment
Salient landmarks enhance route learning. We hypothesised that semantically salient nostalgic landmarks would improve route learning compared to non-nostalgic landmarks. In two experiments, participants learned a route through a computer-generated maze using directional arrows and wall-mounted pictures. On the test trial, the arrows were removed, and participants completed the maze using only the pictures. In the nostalgia condition, pictures were of popular music artists and TV characters from 5 to 10 years ago. In the control condition, they were recent pictures of these same artists and characters. In Experiment 1, in the test trial, participants in the nostalgia condition completed the maze faster than controls. Experiment 2 conceptually replicated these findings and extended them by exploring boundary conditions. Participants had to learn two mazes sequentially. In Maze 1, we placed nostalgic/control landmarks only at non-decision points (whereas we placed them at decision points in Experiment 1). In Maze 2, we placed nostalgic/control landmarks at decision points during acquisition but removed them in the test trial (whereas they were present in the test trial in Experiment 1). In both mazes, participants in the nostalgia (compared to control) condition completed the test trial faster.
Nostalgia, landmark-based navigation, route leaning, semantic salience, virtual maze
617-632
Redhead, Edward
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Wildschut, Tim
4452a61d-1649-4c4a-bb1d-154ec446ff81
Oliver, Alice
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Parker, Matthew
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Wood, Antony
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Sedikides, Constantine
9d45e66d-75bb-44de-87d7-21fd553812c2
19 May 2023
Redhead, Edward
d2342759-2c77-45ef-ac0f-9f70aa5db0df
Wildschut, Tim
4452a61d-1649-4c4a-bb1d-154ec446ff81
Oliver, Alice
18dffa2e-f895-4a54-8b40-4b1bc62cc09d
Parker, Matthew
a5c75e14-f04e-4f82-9d88-60dbd297afce
Wood, Antony
74e8ed07-c804-4d24-a5f8-7f2388cd556a
Sedikides, Constantine
9d45e66d-75bb-44de-87d7-21fd553812c2
Redhead, Edward, Wildschut, Tim, Oliver, Alice, Parker, Matthew, Wood, Antony and Sedikides, Constantine
(2023)
Nostalgia enhances route learning in a virtual environment.
Cognition and Emotion, 37 (4), .
(doi:10.1080/02699931.2023.2185877).
Abstract
Salient landmarks enhance route learning. We hypothesised that semantically salient nostalgic landmarks would improve route learning compared to non-nostalgic landmarks. In two experiments, participants learned a route through a computer-generated maze using directional arrows and wall-mounted pictures. On the test trial, the arrows were removed, and participants completed the maze using only the pictures. In the nostalgia condition, pictures were of popular music artists and TV characters from 5 to 10 years ago. In the control condition, they were recent pictures of these same artists and characters. In Experiment 1, in the test trial, participants in the nostalgia condition completed the maze faster than controls. Experiment 2 conceptually replicated these findings and extended them by exploring boundary conditions. Participants had to learn two mazes sequentially. In Maze 1, we placed nostalgic/control landmarks only at non-decision points (whereas we placed them at decision points in Experiment 1). In Maze 2, we placed nostalgic/control landmarks at decision points during acquisition but removed them in the test trial (whereas they were present in the test trial in Experiment 1). In both mazes, participants in the nostalgia (compared to control) condition completed the test trial faster.
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Nostalgia and Route Learning_accepted_MS
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Nostalgia enhances route learning in a virtual environment
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Accepted/In Press date: 25 February 2023
e-pub ahead of print date: 7 March 2023
Published date: 19 May 2023
Additional Information:
Publisher Copyright:
© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Funding Information:
The author(s) reported there is no funding associated with the work featured in this article.
Publisher Copyright:
© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Keywords:
Nostalgia, landmark-based navigation, route leaning, semantic salience, virtual maze
Identifiers
Local EPrints ID: 475684
URI: http://eprints.soton.ac.uk/id/eprint/475684
ISSN: 0269-9931
PURE UUID: ad46f647-cbb4-4942-9524-10853c6b895e
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Date deposited: 24 Mar 2023 17:36
Last modified: 26 Jun 2024 01:58
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Matthew Parker
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