The University of Southampton
University of Southampton Institutional Repository

Nostalgia enhances route learning in a virtual environment

Nostalgia enhances route learning in a virtual environment
Nostalgia enhances route learning in a virtual environment
Salient landmarks enhance route learning. We hypothesised that semantically salient nostalgic landmarks would improve route learning compared to non-nostalgic landmarks. In two experiments, participants learned a route through a computer-generated maze using directional arrows and wall-mounted pictures. On the test trial, the arrows were removed, and participants completed the maze using only the pictures. In the nostalgia condition, pictures were of popular music artists and TV characters from 5 to 10 years ago. In the control condition, they were recent pictures of these same artists and characters. In Experiment 1, in the test trial, participants in the nostalgia condition completed the maze faster than controls. Experiment 2 conceptually replicated these findings and extended them by exploring boundary conditions. Participants had to learn two mazes sequentially. In Maze 1, we placed nostalgic/control landmarks only at non-decision points (whereas we placed them at decision points in Experiment 1). In Maze 2, we placed nostalgic/control landmarks at decision points during acquisition but removed them in the test trial (whereas they were present in the test trial in Experiment 1). In both mazes, participants in the nostalgia (compared to control) condition completed the test trial faster.
Nostalgia, landmark-based navigation, route leaning, semantic salience, virtual maze
0269-9931
617-632
Redhead, Edward
d2342759-2c77-45ef-ac0f-9f70aa5db0df
Wildschut, Tim
4452a61d-1649-4c4a-bb1d-154ec446ff81
Oliver, Alice
18dffa2e-f895-4a54-8b40-4b1bc62cc09d
Parker, Matthew
a5c75e14-f04e-4f82-9d88-60dbd297afce
Wood, Antony
74e8ed07-c804-4d24-a5f8-7f2388cd556a
Sedikides, Constantine
9d45e66d-75bb-44de-87d7-21fd553812c2
Redhead, Edward
d2342759-2c77-45ef-ac0f-9f70aa5db0df
Wildschut, Tim
4452a61d-1649-4c4a-bb1d-154ec446ff81
Oliver, Alice
18dffa2e-f895-4a54-8b40-4b1bc62cc09d
Parker, Matthew
a5c75e14-f04e-4f82-9d88-60dbd297afce
Wood, Antony
74e8ed07-c804-4d24-a5f8-7f2388cd556a
Sedikides, Constantine
9d45e66d-75bb-44de-87d7-21fd553812c2

Redhead, Edward, Wildschut, Tim, Oliver, Alice, Parker, Matthew, Wood, Antony and Sedikides, Constantine (2023) Nostalgia enhances route learning in a virtual environment. Cognition and Emotion, 37 (4), 617-632. (doi:10.1080/02699931.2023.2185877).

Record type: Article

Abstract

Salient landmarks enhance route learning. We hypothesised that semantically salient nostalgic landmarks would improve route learning compared to non-nostalgic landmarks. In two experiments, participants learned a route through a computer-generated maze using directional arrows and wall-mounted pictures. On the test trial, the arrows were removed, and participants completed the maze using only the pictures. In the nostalgia condition, pictures were of popular music artists and TV characters from 5 to 10 years ago. In the control condition, they were recent pictures of these same artists and characters. In Experiment 1, in the test trial, participants in the nostalgia condition completed the maze faster than controls. Experiment 2 conceptually replicated these findings and extended them by exploring boundary conditions. Participants had to learn two mazes sequentially. In Maze 1, we placed nostalgic/control landmarks only at non-decision points (whereas we placed them at decision points in Experiment 1). In Maze 2, we placed nostalgic/control landmarks at decision points during acquisition but removed them in the test trial (whereas they were present in the test trial in Experiment 1). In both mazes, participants in the nostalgia (compared to control) condition completed the test trial faster.

Text
Nostalgia and Route Learning_accepted_MS - Accepted Manuscript
Download (1MB)
Text
Nostalgia enhances route learning in a virtual environment - Version of Record
Download (2MB)

More information

Accepted/In Press date: 25 February 2023
e-pub ahead of print date: 7 March 2023
Published date: 19 May 2023
Additional Information: Publisher Copyright: © 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. Funding Information: The author(s) reported there is no funding associated with the work featured in this article. Publisher Copyright: © 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Keywords: Nostalgia, landmark-based navigation, route leaning, semantic salience, virtual maze

Identifiers

Local EPrints ID: 475684
URI: http://eprints.soton.ac.uk/id/eprint/475684
ISSN: 0269-9931
PURE UUID: ad46f647-cbb4-4942-9524-10853c6b895e
ORCID for Edward Redhead: ORCID iD orcid.org/0000-0002-7771-1228
ORCID for Tim Wildschut: ORCID iD orcid.org/0000-0002-6499-5487
ORCID for Alice Oliver: ORCID iD orcid.org/0000-0001-8812-315X
ORCID for Antony Wood: ORCID iD orcid.org/0000-0002-1257-1877
ORCID for Constantine Sedikides: ORCID iD orcid.org/0000-0003-4036-889X

Catalogue record

Date deposited: 24 Mar 2023 17:36
Last modified: 26 Jun 2024 01:58

Export record

Altmetrics

Contributors

Author: Edward Redhead ORCID iD
Author: Tim Wildschut ORCID iD
Author: Alice Oliver ORCID iD
Author: Matthew Parker
Author: Antony Wood ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×