Examining usability, acceptability, and adoption of a self-directed, technology-based intervention for upper limb rehabilitation after stroke: cohort study
Examining usability, acceptability, and adoption of a self-directed, technology-based intervention for upper limb rehabilitation after stroke: cohort study
Background: upper limb (UL) recovery after stroke is strongly dependent upon rehabilitation dose. Rehabilitation technologies present pragmatic solutions to dose enhancement, complementing therapeutic activity within conventional rehabilitation, connecting clinicians with patients remotely, and empowering patients to drive their own recovery. To date, rehabilitation technologies have been poorly adopted. Understanding the barriers to adoption may shape strategies to enhance technology use and therefore increase rehabilitation dose, thus optimizing recovery potential.
Objective: we examined the usability, acceptability, and adoption of a self-directed, exercise-gaming technology within a heterogeneous stroke survivor cohort and investigated how stroke survivor characteristics, technology usability, and attitudes toward technology influenced adoption.
Methods: a feasibility study of a novel exercise-gaming technology for self-directed UL rehabilitation in early subacute stroke survivors (N=30) was conducted in an inpatient, acute hospital setting. Demographic and clinical characteristics were recorded; participants’ performance in using the system (usability) was assessed using a 4-point performance rating scale (adapted from the Barthel index), and adherence with the system was electronically logged throughout the trial. The technology acceptance model was used to formulate a survey examining the acceptability of the system. Spearman rank correlations were used to examine associations between participant characteristics, user performance (usability), end-point technology acceptance, and intervention adherence (adoption).
Results: the technology was usable for 87% (n=26) of participants, and the overall technology acceptance rating was 68% (95% CI 56%-79%). Participants trained with the device for a median of 26 (IQR 16-31) minutes daily over an enrollment period of 8 (IQR 5-14) days. Technology adoption positively correlated with user performance (usability) (ρ=0.55; 95% CI 0.23-0.75; P=.007) and acceptability as well as domains of perceived usefulness (ρ=0.42; 95% CI 0.09-0.68; P=.03) and perceived ease of use (ρ=0.46; 95% CI 0.10-0.74; P=.02). Technology acceptance decreased with increased global stroke severity (ρ=−0.56; 95% CI −0.79 to −0.22; P=.007).
Conclusions: this technology was usable and acceptable for the majority of the cohort, who achieved an intervention dose with technology-facilitated, self-directed UL training that exceeded conventional care norms. Technology usability and acceptability were determinants of adoption and appear to be mediated by stroke severity. The results demonstrate the importance of selecting technologies for stroke survivors on the basis of individual needs and abilities, as well as optimizing the accessibility of technologies for the target user group. Facilitating changes in stroke survivors’ beliefs and attitudes toward rehabilitation technologies may enhance adoption. Further work is needed to understand how technology can be optimized to benefit those with more severe stroke.
acceptability, acceptance, adoption, engagement, interactive gaming, limb, mobile phone, mobility, rehabilitation, rehabilitation technology, self-management, stroke, stroke rehabilitation, technology acceptability, technology usability, usability
Broderick, Michelle
d21ad550-9496-4117-aa0e-83b1f915a9f5
O'Shea, Robert
38515a97-b018-42b6-a509-b41f0b398710
Burridge, Jane
0110e9ea-0884-4982-a003-cb6307f38f64
Demain, Sara
09b1124d-750a-4eb1-90c7-91f5f222fc31
Johnson, Louise
e3990718-f3f9-417e-a122-f4bdc09ea9fc
Bentley, Paul
d352c6e3-8ca7-4296-ad8b-c475a3cc4da7
Broderick, Michelle
d21ad550-9496-4117-aa0e-83b1f915a9f5
O'Shea, Robert
38515a97-b018-42b6-a509-b41f0b398710
Burridge, Jane
0110e9ea-0884-4982-a003-cb6307f38f64
Demain, Sara
09b1124d-750a-4eb1-90c7-91f5f222fc31
Johnson, Louise
e3990718-f3f9-417e-a122-f4bdc09ea9fc
Bentley, Paul
d352c6e3-8ca7-4296-ad8b-c475a3cc4da7
Broderick, Michelle, O'Shea, Robert, Burridge, Jane, Demain, Sara, Johnson, Louise and Bentley, Paul
(2023)
Examining usability, acceptability, and adoption of a self-directed, technology-based intervention for upper limb rehabilitation after stroke: cohort study.
JMIR Rehabilitation and Assistive Technologies, 10, [e45993].
(doi:10.2196/45993).
Abstract
Background: upper limb (UL) recovery after stroke is strongly dependent upon rehabilitation dose. Rehabilitation technologies present pragmatic solutions to dose enhancement, complementing therapeutic activity within conventional rehabilitation, connecting clinicians with patients remotely, and empowering patients to drive their own recovery. To date, rehabilitation technologies have been poorly adopted. Understanding the barriers to adoption may shape strategies to enhance technology use and therefore increase rehabilitation dose, thus optimizing recovery potential.
Objective: we examined the usability, acceptability, and adoption of a self-directed, exercise-gaming technology within a heterogeneous stroke survivor cohort and investigated how stroke survivor characteristics, technology usability, and attitudes toward technology influenced adoption.
Methods: a feasibility study of a novel exercise-gaming technology for self-directed UL rehabilitation in early subacute stroke survivors (N=30) was conducted in an inpatient, acute hospital setting. Demographic and clinical characteristics were recorded; participants’ performance in using the system (usability) was assessed using a 4-point performance rating scale (adapted from the Barthel index), and adherence with the system was electronically logged throughout the trial. The technology acceptance model was used to formulate a survey examining the acceptability of the system. Spearman rank correlations were used to examine associations between participant characteristics, user performance (usability), end-point technology acceptance, and intervention adherence (adoption).
Results: the technology was usable for 87% (n=26) of participants, and the overall technology acceptance rating was 68% (95% CI 56%-79%). Participants trained with the device for a median of 26 (IQR 16-31) minutes daily over an enrollment period of 8 (IQR 5-14) days. Technology adoption positively correlated with user performance (usability) (ρ=0.55; 95% CI 0.23-0.75; P=.007) and acceptability as well as domains of perceived usefulness (ρ=0.42; 95% CI 0.09-0.68; P=.03) and perceived ease of use (ρ=0.46; 95% CI 0.10-0.74; P=.02). Technology acceptance decreased with increased global stroke severity (ρ=−0.56; 95% CI −0.79 to −0.22; P=.007).
Conclusions: this technology was usable and acceptable for the majority of the cohort, who achieved an intervention dose with technology-facilitated, self-directed UL training that exceeded conventional care norms. Technology usability and acceptability were determinants of adoption and appear to be mediated by stroke severity. The results demonstrate the importance of selecting technologies for stroke survivors on the basis of individual needs and abilities, as well as optimizing the accessibility of technologies for the target user group. Facilitating changes in stroke survivors’ beliefs and attitudes toward rehabilitation technologies may enhance adoption. Further work is needed to understand how technology can be optimized to benefit those with more severe stroke.
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Figure 1. Technology Acceptance Model.
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Figure 2. Recruitment Flow Diagram.
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figure_3_GripAble_device_and_patient_using_device
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Figure_4_Technology acceptance survey responses
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More information
Accepted/In Press date: 19 July 2023
e-pub ahead of print date: 21 August 2023
Additional Information:
Funding Information: this work was funded by the National Institute for Health Research (NIHR; i4i award II-LA-1117-20 008) and Imperial College NIHR Biomedical Research Centre. The authors wish to acknowledge the stroke survivors, clinicians, and research support staff who have contributed to this work.
Keywords:
acceptability, acceptance, adoption, engagement, interactive gaming, limb, mobile phone, mobility, rehabilitation, rehabilitation technology, self-management, stroke, stroke rehabilitation, technology acceptability, technology usability, usability
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Local EPrints ID: 484009
URI: http://eprints.soton.ac.uk/id/eprint/484009
PURE UUID: d0e637a8-71b8-47d6-bea9-dc13451759b0
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Date deposited: 08 Nov 2023 18:26
Last modified: 18 Mar 2024 03:55
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Author:
Michelle Broderick
Author:
Robert O'Shea
Author:
Paul Bentley
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