The ethics of mixed reality games
The ethics of mixed reality games
Mixed Reality (MR) Games integrate digital elements with real world places. In doing so they change those places, with important ethical implications. We present a synthesis of 8 existing frameworks on MR Ethics to establish a set of ethical issues for MR Games, and a qualitative analysis of interviews with 17 MR Game Designers to define the strategic approaches they use to address them. We identify 26 ethical issues over 5 dimensions: Claim Rights, Duty of Care, Social Justice, Privacy, and Control; and 59 separate tactics forming 13 strategic approaches over three areas: Design, Participant Management, and Logistics. Mapping these to codes of ethics from the ACM and IEEE we show that the strategies can be seen as methods for behaving ethically within the context of MR Game development, although many strategies rest on the virtues of individual designers and their critical engagement with an ongoing ethical process.
mixed reality, ethical strategies, ethical issues
Millard, David
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Packer, Heather
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Jordan, James
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Hewitt, Sarah
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Malinov, Yoan
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Rogers, Neil
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Millard, David
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Packer, Heather
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Jordan, James
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Hewitt, Sarah
a9195161-d869-46fe-b9ad-170ae84accce
Malinov, Yoan
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Rogers, Neil
b732c7c1-c301-4bda-b533-d5e70acc1c40
Millard, David, Packer, Heather, Jordan, James, Hewitt, Sarah, Malinov, Yoan and Rogers, Neil
(2024)
The ethics of mixed reality games.
Games: Research and Practice.
(doi:10.1145/3675806).
Abstract
Mixed Reality (MR) Games integrate digital elements with real world places. In doing so they change those places, with important ethical implications. We present a synthesis of 8 existing frameworks on MR Ethics to establish a set of ethical issues for MR Games, and a qualitative analysis of interviews with 17 MR Game Designers to define the strategic approaches they use to address them. We identify 26 ethical issues over 5 dimensions: Claim Rights, Duty of Care, Social Justice, Privacy, and Control; and 59 separate tactics forming 13 strategic approaches over three areas: Design, Participant Management, and Logistics. Mapping these to codes of ethics from the ACM and IEEE we show that the strategies can be seen as methods for behaving ethically within the context of MR Game development, although many strategies rest on the virtues of individual designers and their critical engagement with an ongoing ethical process.
Text
ethicsmixedrealitygames
- Author's Original
Text
3675806
- Accepted Manuscript
More information
Accepted/In Press date: 5 June 2024
e-pub ahead of print date: 4 July 2024
Keywords:
mixed reality, ethical strategies, ethical issues
Identifiers
Local EPrints ID: 493187
URI: http://eprints.soton.ac.uk/id/eprint/493187
ISSN: 2832-5516
PURE UUID: 74b76bcd-41f0-433d-b82c-8faa4804559a
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Date deposited: 27 Aug 2024 16:50
Last modified: 30 Nov 2024 03:12
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Contributors
Author:
David Millard
Author:
Heather Packer
Author:
Sarah Hewitt
Author:
Yoan Malinov
Author:
Neil Rogers
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