Stories from the bottom up: emergent narratives with composable story sifting patterns
Stories from the bottom up: emergent narratives with composable story sifting patterns
Emergent Narratives (EN) are a popular approach in game design where stories naturally emerge from players' interactions with the game world. Story sifting is an EN technique where the player’s attention is drawn to particularly interesting narrative patterns, but these story sifting patterns can be complex and difficult to create. To address this, we have developed an event-based rules system that supports composable patterns: building blocks that allow higher-level stories to be constructed from lower level ones. We demonstrate our approach through a simulation (of an alien invasion scenario) alongside a powerful incremental story sifter that curates compound events. We conduct agent ratio and stability testing to demonstrate the system's robustness, and a complexity test to show how the performance of the sifter scales with agent numbers and map size. Our findings show that the system remains stable throughout. Our work demonstrates that an event-based rules approach can effectively support composite patterns, ultimately enabling the curation of more complex EN stories.
Emergent Narrative, Story Sifting, Composable Patterns
Association for Computing Machinery
Lyu, Qianwen
e9c27ca9-9058-4db4-964c-c8b887ae3a85
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Gibbins, Nicholas
98efd447-4aa7-411c-86d1-955a612eceac
9 May 2025
Lyu, Qianwen
e9c27ca9-9058-4db4-964c-c8b887ae3a85
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Gibbins, Nicholas
98efd447-4aa7-411c-86d1-955a612eceac
Lyu, Qianwen, Millard, David and Gibbins, Nicholas
(2025)
Stories from the bottom up: emergent narratives with composable story sifting patterns.
Pirker, Johanna, Kayali, Fares, Spiel, Katta, Harrer, Sabine, Khalifa, Ahmed and Barros, Gabriella
(eds.)
In FDG '25: International Conference on the Foundations of Digital Games.
Association for Computing Machinery.
11 pp
.
(doi:10.1145/3723498.372380).
Record type:
Conference or Workshop Item
(Paper)
Abstract
Emergent Narratives (EN) are a popular approach in game design where stories naturally emerge from players' interactions with the game world. Story sifting is an EN technique where the player’s attention is drawn to particularly interesting narrative patterns, but these story sifting patterns can be complex and difficult to create. To address this, we have developed an event-based rules system that supports composable patterns: building blocks that allow higher-level stories to be constructed from lower level ones. We demonstrate our approach through a simulation (of an alien invasion scenario) alongside a powerful incremental story sifter that curates compound events. We conduct agent ratio and stability testing to demonstrate the system's robustness, and a complexity test to show how the performance of the sifter scales with agent numbers and map size. Our findings show that the system remains stable throughout. Our work demonstrates that an event-based rules approach can effectively support composite patterns, ultimately enabling the curation of more complex EN stories.
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Stories_from_the_Bottom_Up_Emergent_Narratives_with_Composable_Story_Sifting_Patterns
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3723498.3723809
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Accepted/In Press date: 16 January 2025
Published date: 9 May 2025
Keywords:
Emergent Narrative, Story Sifting, Composable Patterns
Identifiers
Local EPrints ID: 502632
URI: http://eprints.soton.ac.uk/id/eprint/502632
PURE UUID: e24f2db5-8a31-4c91-9ccf-79b4cefec964
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Date deposited: 02 Jul 2025 16:42
Last modified: 22 Aug 2025 01:43
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Contributors
Author:
Qianwen Lyu
Author:
David Millard
Author:
Nicholas Gibbins
Editor:
Johanna Pirker
Editor:
Fares Kayali
Editor:
Katta Spiel
Editor:
Sabine Harrer
Editor:
Ahmed Khalifa
Editor:
Gabriella Barros
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