A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR
A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR
This paper compares the effectiveness of mobile device-based LiDAR and 3D Gaussian Splatting for digitizing small objects for interactable use in immersive VR applications. The study aims to determine the most accurate and efficient consumer-accessible method for translating handheld real-world objects into immersive virtual environments using mobile phones with LiDAR sensors. Using a Meta Quest 2 controller as the test object-chosen for its complex geometry with a torus-like ring and a genus of 1, a combination of curved and flat surfaces, and interactable buttons-we conducted multiple mesh and 3D Gaussian Splatting (3D-GS) scans using two mobile apps: SiteScape for LiDAR-based point clouds, and Scaniverse for both mesh and Splat-based scans. The dimensional accuracy of each scanning technique was evaluated by comparing cloud-to-mesh distance of the generated models in the CloudCompare software against a highly accurate reference controller model from Meta, averaging the results of three models for each method to account for environmental variability. The models are then imported into Unreal Engine for a VR application to assess the controller's visual quality and interaction fidelity. The findings of this study provide a comparative analysis of the strengths and weaknesses of each method, offering insights into the most optimal mobile 3D scanning techniques for users to digitize small objects for interactive and immersive VR applications.
3D gaussian splatting, LiDAR-based 3D scanning, multimodal capturing and reconstruction, user experience and usability, VR object digitization
153-158
Doma, Oguz Orkun
c09b7d9a-9572-40bf-ad25-d94082eacebb
Yin, Yuanyuan
cdb7e6d5-a9d9-4ecc-bbaa-a10ea4350f39
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
9 July 2025
Doma, Oguz Orkun
c09b7d9a-9572-40bf-ad25-d94082eacebb
Yin, Yuanyuan
cdb7e6d5-a9d9-4ecc-bbaa-a10ea4350f39
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Doma, Oguz Orkun, Yin, Yuanyuan and Wanick, Vanissa
(2025)
A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR.
In 2025 11th International Conference on Virtual Reality, ICVR 2025.
IEEE.
.
(doi:10.1109/ICVR66534.2025.11172601).
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Conference or Workshop Item
(Paper)
Abstract
This paper compares the effectiveness of mobile device-based LiDAR and 3D Gaussian Splatting for digitizing small objects for interactable use in immersive VR applications. The study aims to determine the most accurate and efficient consumer-accessible method for translating handheld real-world objects into immersive virtual environments using mobile phones with LiDAR sensors. Using a Meta Quest 2 controller as the test object-chosen for its complex geometry with a torus-like ring and a genus of 1, a combination of curved and flat surfaces, and interactable buttons-we conducted multiple mesh and 3D Gaussian Splatting (3D-GS) scans using two mobile apps: SiteScape for LiDAR-based point clouds, and Scaniverse for both mesh and Splat-based scans. The dimensional accuracy of each scanning technique was evaluated by comparing cloud-to-mesh distance of the generated models in the CloudCompare software against a highly accurate reference controller model from Meta, averaging the results of three models for each method to account for environmental variability. The models are then imported into Unreal Engine for a VR application to assess the controller's visual quality and interaction fidelity. The findings of this study provide a comparative analysis of the strengths and weaknesses of each method, offering insights into the most optimal mobile 3D scanning techniques for users to digitize small objects for interactive and immersive VR applications.
Text
A Comparative Evaluation of 3D Gaussian Splatting and LiDAR for Digitizing Handheld Objects in VR
- Author's Original
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Published date: 9 July 2025
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Publisher Copyright:
© 2025 IEEE.
Venue - Dates:
11th International Conference on Virtual Reality, ICVR 2025, , Wageningen, Netherlands, 2025-07-09 - 2025-07-11
Keywords:
3D gaussian splatting, LiDAR-based 3D scanning, multimodal capturing and reconstruction, user experience and usability, VR object digitization
Identifiers
Local EPrints ID: 506892
URI: http://eprints.soton.ac.uk/id/eprint/506892
PURE UUID: fe01757a-e16e-4b25-a09f-72e99392a63c
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Date deposited: 19 Nov 2025 17:47
Last modified: 26 Nov 2025 03:09
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Author:
Oguz Orkun Doma
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