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A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR

A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR
A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR

This paper compares the effectiveness of mobile device-based LiDAR and 3D Gaussian Splatting for digitizing small objects for interactable use in immersive VR applications. The study aims to determine the most accurate and efficient consumer-accessible method for translating handheld real-world objects into immersive virtual environments using mobile phones with LiDAR sensors. Using a Meta Quest 2 controller as the test object-chosen for its complex geometry with a torus-like ring and a genus of 1, a combination of curved and flat surfaces, and interactable buttons-we conducted multiple mesh and 3D Gaussian Splatting (3D-GS) scans using two mobile apps: SiteScape for LiDAR-based point clouds, and Scaniverse for both mesh and Splat-based scans. The dimensional accuracy of each scanning technique was evaluated by comparing cloud-to-mesh distance of the generated models in the CloudCompare software against a highly accurate reference controller model from Meta, averaging the results of three models for each method to account for environmental variability. The models are then imported into Unreal Engine for a VR application to assess the controller's visual quality and interaction fidelity. The findings of this study provide a comparative analysis of the strengths and weaknesses of each method, offering insights into the most optimal mobile 3D scanning techniques for users to digitize small objects for interactive and immersive VR applications.

3D gaussian splatting, LiDAR-based 3D scanning, multimodal capturing and reconstruction, user experience and usability, VR object digitization
153-158
IEEE
Doma, Oguz Orkun
c09b7d9a-9572-40bf-ad25-d94082eacebb
Yin, Yuanyuan
cdb7e6d5-a9d9-4ecc-bbaa-a10ea4350f39
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Doma, Oguz Orkun
c09b7d9a-9572-40bf-ad25-d94082eacebb
Yin, Yuanyuan
cdb7e6d5-a9d9-4ecc-bbaa-a10ea4350f39
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e

Doma, Oguz Orkun, Yin, Yuanyuan and Wanick, Vanissa (2025) A comparative evaluation of 3D Gaussian splatting and LiDAR for digitizing handheld objects in VR. In 2025 11th International Conference on Virtual Reality, ICVR 2025. IEEE. pp. 153-158 . (doi:10.1109/ICVR66534.2025.11172601).

Record type: Conference or Workshop Item (Paper)

Abstract

This paper compares the effectiveness of mobile device-based LiDAR and 3D Gaussian Splatting for digitizing small objects for interactable use in immersive VR applications. The study aims to determine the most accurate and efficient consumer-accessible method for translating handheld real-world objects into immersive virtual environments using mobile phones with LiDAR sensors. Using a Meta Quest 2 controller as the test object-chosen for its complex geometry with a torus-like ring and a genus of 1, a combination of curved and flat surfaces, and interactable buttons-we conducted multiple mesh and 3D Gaussian Splatting (3D-GS) scans using two mobile apps: SiteScape for LiDAR-based point clouds, and Scaniverse for both mesh and Splat-based scans. The dimensional accuracy of each scanning technique was evaluated by comparing cloud-to-mesh distance of the generated models in the CloudCompare software against a highly accurate reference controller model from Meta, averaging the results of three models for each method to account for environmental variability. The models are then imported into Unreal Engine for a VR application to assess the controller's visual quality and interaction fidelity. The findings of this study provide a comparative analysis of the strengths and weaknesses of each method, offering insights into the most optimal mobile 3D scanning techniques for users to digitize small objects for interactive and immersive VR applications.

Text
A Comparative Evaluation of 3D Gaussian Splatting and LiDAR for Digitizing Handheld Objects in VR - Author's Original
Available under License Creative Commons Attribution.
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More information

Published date: 9 July 2025
Additional Information: Publisher Copyright: © 2025 IEEE.
Venue - Dates: 11th International Conference on Virtual Reality, ICVR 2025, , Wageningen, Netherlands, 2025-07-09 - 2025-07-11
Keywords: 3D gaussian splatting, LiDAR-based 3D scanning, multimodal capturing and reconstruction, user experience and usability, VR object digitization

Identifiers

Local EPrints ID: 506892
URI: http://eprints.soton.ac.uk/id/eprint/506892
PURE UUID: fe01757a-e16e-4b25-a09f-72e99392a63c
ORCID for Oguz Orkun Doma: ORCID iD orcid.org/0000-0002-5525-8100
ORCID for Yuanyuan Yin: ORCID iD orcid.org/0000-0002-2109-0135
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

Catalogue record

Date deposited: 19 Nov 2025 17:47
Last modified: 26 Nov 2025 03:09

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Contributors

Author: Oguz Orkun Doma ORCID iD
Author: Yuanyuan Yin ORCID iD
Author: Vanissa Wanick ORCID iD

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